Saturday, April 12, 2008

Week 12

Clark & Mayer "e-Learning and the Science of Instruction"

Throughout each chapter, the reader finds tables, charts, images, headings and text placement in a manner/style that allows the learner to connect with and easily comprehend. Just as the authors discuss when designing e-learning environments, those items mentioned above are relevant to ensure maximum understanding. "Practice what you preach." The book models what it is describing for a virtual learning environment.

The three types of e-learning addressed are receptive, directive, and guided discovery. As in Dr. Ge's class, our project design will ultimately reflect each areas of e-learning. Each virtual learning community designer will provide lots of information to their students, solicit responses throughout the courses and engage the students in knowledge construction activities. How the course designers prepare their virtual learning community will determine the effectiveness of the courses. This book will be a great guide in the project design.

Friday, March 7, 2008

Reflective Summary #2

Reflective Summary #2

Question #1

The case study investigating participatory simulations, Chapter 9, looked at computer assisted simulation activities that require participation by all members. The hand held computer devices, “Thinking Tags”, allowed students an authentic instructional experience without actually being affected by a viral outbreak. The Thinking Tags mimicked a virus and how it spreads among community members. Once the students gathered data through the use of the tags, they engaged in discourse to determine what the simulators were trying to depict. The inquiry-based instructional strategy required students to revisit, reflect, question and compare each member’s information to determine the results. This activity is based out of Dewey’s Principle of Experience. The students were engaged in meaningful inquiry activities that built lasting understanding of viral outbreaks (Colella, 2001). This understanding-oriented activity design required the students to repeatedly conduct the activity until they were able to reach a conclusion.

The role of the teacher was critical in the success of the participatory simulation. Initially the teacher designed the Tag information content and how it was passed from one device to another. To ensure the students had an understanding of what to do, the teacher had to present lesson objectives, expectations and “how to” for using the tags prior to the activity. This provided the “what” and “why” questions for the student’s discourse. As the activity progressed, the teacher interjected, poise questions, and guided discussions ensuring learning opportunities were not lost among the students. The participatory simulations prompted each student to interact to fully understand the “what” and “why” questions. The design of the activity was broken down into stages to ensure quality knowledge growth. The initial simulations, discussion, and the final simulations manipulated the scaffolding of student knowledge. The activity relies upon the social constructivist theory, where learning occurs when individuals interact with one another (Jones & Bronack, 2007). The students could be viewed as a community of practice (Schlager, Fusco, & Schank, 2002). The teacher provided the minimal amount of information and through the participatory simulations, the students learned from one another.

Question #2

For my physics virtual community, I have chosen to use Moodle, an open source software package. Moodle capabilities include forums, journals, quizzes, resources, choices, surveys, assignments, chats, and workshops. In regards to scaffolding peer knowledge, students will participate in discussion forums responding to guided questions specific to the weekly content. The ability to chat synchronously will allow students to engage in discourse that can be saved for future review. Another collaborative feature is the wiki module in Moodle, allowing students to create and edit documents. All students can participate or just a few in the development of the document. Developing community requires individuals to have common interest and goals. Having a sense of belonging and the formation of trust among the members strengthens the community. Moodle allows members to enhance personal profiles enabling a closer connection among them. As members engage in forum modules, journal entries, and chat modules, they begin to develop rapport and appreciation for one another.

The decision to use Moodle will enable my physics class to have anytime access to course content. Due to the technology capabilities, students will be able to access their grades, participate in discussions, edit documents, and retrieve resources not only in class but also after school hours. The physics class will incorporate various collaborative activities were groups of two to three or the whole class will engage in inquiry and discourse. The Moodle modules will allow the groups to scaffold their knowledge as they progress through lab activities. Simulating a Knowledge Building Community, the knowledge of the group will enhance the understanding of the individuals (Hewitt, 2001). Throughout the collaborative activities, students will individually respond to guided questions posting to the forum module. This action will be very similar to the discussion threads in Dr. Ge’s class.

As a teacher of a virtual-physical community combined, I will have to create the course syllabus well enough to inter-mingle both mediums. I will have to keep in mind any students who do not have Internet connection at home, along with creating the modules that will progressively strengthen the community and enhance knowledge growth. Hewitt (2001) states, “pedagogical success is tightly tied to the teacher’s ability to deliver content.” Not only will I present material, design activities, and conduct labs face-to-face, I will also maintain course information virtually. All materials will be accessible from the course Moodle site. Students will engage in group discussions with the use of Moodle and post the course assignments to the Moodle class site. Moodle software will allow me to custom design my grading scale to differentiate course assignments, activities, and assessments. Time will be allotted each day to access Moodle allowing the students without Internet capabilities to stay connected to the virtual community. This will be done through the use of daily reflective questions at the end of the hour. Prior to leaving class for the day students will respond to reflective questions. This will allow me to know whether I need to reteach the topic the next day or whether I can move on in the curriculum. Moodle will also allow me to provide text feedback that will not get lost or thrown in the trash can.

Because the community I am designing is a secondary physics class, peer interaction and collaborative learning will be continually incorporated due to lab activities and projects. Physics labs are an integral part of the physics curriculum. As the groups work together to theorize and prove physics phenomenon, they will scaffold their knowledge and learn from one another. The initial material will be presented to them through demonstrations, lectures, and reading materials. But to ensure understanding and retention, activities, projects, and labs will be disseminated throughout the year. Through face-to-face and virtual pedagogical strategies whether conducted asynchronously or synchronously, students will be exposed to the physics curriculum in a manner that has never been done before at Maysville. Virtually, students will conduct physics Webquest, linking one Internet site to another while gaining knowledge to accomplish the prescribed activity task. Virtual lab simulations will be incorporated throughout the curriculum along with virtual field trips. As I begin to infuse roller coaster development into the traditional physics curriculum, I have accessed YouTube and other audio or visual sites. Numerous videos and podcast are available on every topic that must be covered in physics according to the Oklahoma PASS objectives. With many of my students, gaming is a favorite pass time; therefore, I will search for physics-type games to use as reinforcement activities. Since teenagers are entranced by technology, YouTube, FaceBook, MySpace, Wikipedia, I will strive to incorporate these mediums within my curriculum (Grossman, 2006). Time will be the limiting factor. Having enough time to try to develop a quality combination course will be my challenge.


References

Colella, V. (2001). Participatory simulations: Building collaborative understanding through immersive dynamic modeling. In Koschmann, T., Hall, R, & Miyake, N. (Eds.) CSCL 2: Carrying forward the conversation (pp. 357-407). Mahwah, New Jersey: Lawrence Erlbaum Associates.

Grossman, L. (2006, December). Time’s person of the Year: You. Retrieved January 13, 2008, from http://www.time.com/time/magazine/article/0,9171,1569514,00.html

Hewitt. J. (2001). From a focus on tasks to a focus on understanding: The cultural transformation of Toronto classroom. In Koschmann, T., Hall, R, & Miyake, N. (Eds.) CSCL 2: Carrying forward the conversation (pp. 11-53). Mahwah, New Jersey: Lawrence Erlbaum Associates.

Jones, J. & Bronack, S. (2007). Rethinking cognition, representations, and processes in 3D online social learning environments. In Gibson, D., Aldrich, C., & Prensky, M. (Eds.) Games and simulations in online learning: Research and development frameworks (pp.89-114). Hershey, PA: Information Science Publishing.

Schalger, M., Fusco, J, & Schank, P. (2002). Evolution of an online education community of practice. In Renninger, K.A. & Shumar, W. (Eds.) Building virtual communities: Learning and change in cyberspace (pp. 129-158). New York, NY: Cambridge University Press.

Wednesday, March 5, 2008

Case Study #2

Case Study #2

Blogging

“Anytime information” is a phrase that could be used to describe blogs. Within a virtual learning community supported by blogging, individuals have the ability to interact by posting journal entries, research findings, charts, videos, etc. (Bruckman & Jensen, 2002). In turn, blogs allows members to review, reflect and comment on information asynchronously. Blogging allows for scaffolding of knowledge. If structured and guided well, every member of the learning community is prompted to post their knowledge and comment to other blogs. As in this course, Dr. Ge has guided the blogging topics and structured all postings to revolve around various question prompts for example:

What do you see as the possibilities of virtual communities for learning and change after all the chapters so far? (for all chapters)

The opportunities for learning are endless….


This has proven beneficial for the construction of knowledge among all members as we have read each others postings, commented, asked questions and responded to one another.

Through this experience, I have altered a class I teach at the secondary level, Computer Applications II, and incorporated the use of blogs. By observing my students initially designing and posting to their blogs, it became evident that guided questioning techniques are a must. Students posted messages that were off topic and of no value to the course knowledge construction. In reviewing their postings, their comments mirrored text messaging and MySpace/Face Book blog postings instead of a more formal classroom posting I had anticipated.

So I'm sitting next to Zac in class right? Well I always sit next to Zac in this class. And he's on facebook like always. lol... And now his computer messed up so he's kinda mad!lol... And now he's lookin at me like i'm an idiot for writing this!!! lol... But I guess this is the end till next time!!
Love,
Shaunna Raelynn
posted by Shaunsta Rae at 9:09 AM on Feb 11, 2008


As our month long career project progressed, the student’s postings became more detailed and professional through the use of question prompts. Student’s postings covered the specific content and answered the questions for the day.

I plan on attending East Central University in the fall and getting my major in elementary education. Here lately I have been considering the field of special education. Then I have been planning on getting my masters in speech-pathology. If I major in special education then I do not plan on getting my masters. I think that I would really enjoy speech-pathology. But right now there is such a demand for special education majors that from the time you declare a special education major you will be reembursed for all of your college tuition. That sound real good and it should only take 5 years instead of 7 if I do elementary education and masters in speech pathology. I am very undecided as of right now!!!
posted by jenni lin at 9:01 AM on Feb 19, 2008


For Dr. Ge’s class, the requirement of reading the three blogs below our name is a great strategy for scaffolding knowledge. Each blogging activity has us reviewing the same people allowing a personal connection to develop among us. For me, I find myself valuing what Tracy and Sherry C. have to say. They are highly intelligent women whose perspectives on the readings have greatly influenced me. I look forward to their postings each time. In turn, reading through the comments left on my blog posting allows me to analyze my thinking more due to the questions that are raised by the three individuals “above” my name. This mirrors the functionality of self-help internet sites. Reflective modernization theorizes participants taking an active role within the online community, i.e. blogging activities. There is a sharing and exchanging of ideas, in turn, emerging new perspectives and meanings (Burrows & Nettleton, 2002).

In comparison to our discussion threads, blogging takes more effort on the community members. The locations of individual postings are disconnected from each other. Through Dr. Ge’s effort links to each blog is located on one page but participants must navigate from page to page to review each other’s blogs; whereas, the discussion threads allow a continual building of knowledge on one page. The individual can visually see the progression of knowledge growth in one frame.

In designing my computer supported physics learning community, blogging would be a great way to have student’s journal their daily or weekly activities. Writing is highly influenced at the secondary level. Each subject area is encouraged to incorporate writing into the curriculum. Blogging would allow a familiar medium for students to reflect upon their personal knowledge growth (Dunlap, 2006). Through the use of question prompts tailored to each activity, students would respond allowing the instructor, me, to read through and post comments. I would be able to address areas of concern, clarify information or reteach material if needed. Even though blogging is a public domain and anyone can access the student’s blog site, blogging does provide a sense of one-on-one instruction. As I have experimented with blogs this semester in my class, I have been able to answer specific questions and respond individually to each student.

sport coaching, or management

List a minimum of 10 things that interest you about the career you are researching.
1)I really like sports and am a fairly good teacher.
2)I think I would be good at being a manager.
3)I am patient.
4)I am a good listener.
5)I can handle problems fairly good.
6)I love the game of softball thats what i would be coaching.
7)I like being able to answer qustions.
8)I'm pretty good with parents.
9)I have great dedication.
10)I'm on time most of the time.
posted by Magen at 9:12 AM on Feb 19, 2008
Shelly said...
This is wonderful. Keep in mind if you plan to coach at the high school level you have to also be a teacher of "something". What area of interest do you have? What's your best/favorite subject?
February 20, 2008 4:51 PM


By doing so, I feel a closer connection between my students, then just in class face-to-face. My students have left comments on the blog that they would not say out loud in class.

Stephy Dawn said...
I want to go into Equine or Livestock Vet. Studies, it's what I've wanted to do since I was little. And I got the job at the Grassland Eqine Vet Clinic in Lindsay, all I have to do is make a phone call. So I'm pretty excited about that. And thnk you foe talking to my mom about my college options..it means alot. :)
February 21, 2008 11:03 AM


Blogging has been a great experience not only for me but I believe also for my students. Through the interactions of posting and commenting in this virtual media, the students have engaged in scaffolding of knowledge as viewed by situated learning theorist (Jones & Bronack, 2007). By interacting via text, learning from each other has resulted due to the situated learning setting of blogging.

Webcasting


After visiting Audacity, a podcasting site, Skype, a video conferencing site, iTunes podcasting links, and Podcast Alley, I have chosen to describe my experience with Marratech, a video conferencing site. Through my PhD cohort course work, Marratech has allowed me to stay home and still be an active member of my classes. My first impression of Marratech was “Wow, I can see everyone.” A cohort member led all our classmates to this site. He set up rooms for us to utilize and continually assisted us each time we would access Marratech for class purposes.

Marratech is a desktop videoconferencing system that provides users with a variety of features. Once the software is downloaded and connected, individuals have the control over the audio and video displays and volumes. The whiteboard feature allows participants to view documents, create documents, post images and grab websites. Anyone involved in the video conference can share any application and pass hand control to another user. What I find fascinating is Mike in Fargo, OK can write an entry into the whiteboard; Lance in Howe, OK can go behind him and correct the spelling, while everyone else in the conference is watching this happen. This feature is wonderful for collaboration among remote groups or individuals. The interaction over the Internet replaces the face-to-face in class interaction.

In our cohort courses, I have experienced courses that were provided face-to-face in class, digital delivery via Polycom or Tandberg equipment and also through Marratech only. The convenience of staying home and taking class has been advantageous for me. The video images are very small and when professors display materials “in class” only and not to the Marratech whiteboard, it is almost impossible to see them in virtual world. But that is the trade off to staying home, smaller images. Most of the times, the material would be posted to Desire to Learn or emailed to all class members allowing me to open up additional sites to view the images on a larger scale. By staying at a remote site while other colleagues set in class, I missed out on numerous informal or sidebar conversations that may have been beneficial to my personal knowledge growth. But the ability to multi-task without interrupting the professors out weighed the disadvantages of Marratech.

Additional features Marratech provides is a chat box for all participants to see or private chats one-on-one. Once connected users can record the conference for later playback. The quality of interaction depends on the bandwidth of their Internet connection. High speed DSL allows for smooth audio and video, wireless connection chops up the audio and dial-up is almost impossible. Marratech downloaded onto computers allows user to connect to each other from anywhere. This is great collaboration software for scaffolding of knowledge. This software allows for a computer-mediated community to evolve among the cohort members (Haythornthwaite, 2002). The social and emotional interactions that occur using Marratech provides the users a sense of belonging and connection to the class even though there is a physical distance between them.

Educational Benefit of Webcasting


With the conclusion of a career unit in the class I am currently teaching, I decided to try to videocast, vodcast our final activity. With the use of phones, IPods, and cameras, my students and I used my computer to develop a video we uploaded onto the class’s blog site. Students used their camera phones to capture images of our East Central University trip. They emailed, beamed, or bluetoothed their images to me and I uploaded them to my laptop. I had my laptop connected to a LCD projector for everyone to watch the processes. Images and videos from my camera were uploaded along with my IPod’s .wav file of the panel discussion with the ECU department chairs. Once everything was uploaded, we began to move files around to access them for Windows Movie Maker.

The video of the ECU tour and panel discussion was manipulated and designed by the students. Once completed, we posted the video to the class’ main blog. The manipulation of the files to specific locations and the overlapping of images and sounds was time consuming for novice movie makers. But through this experience the students and I enjoyed our final production. Here is the final result. Warning, this is the first ever video designed by my students or myself.

MHS ECU Tour


Using a videocast would be a great asset in a physics class during lab activities. Students who missed class would be able to experience the lab virtually providing them the knowledge they would need for future class activities. In addition, any student could revisit the videocast when completing the lab write-up to ensure they did not miss any information. Students are already watching videocast displayed on YouTube. Channeling this source of media into an educational setting will spark the interest of students (Grossman, 2006).

As an instructor, video casting would be beneficial for my class. The videocast would enable students to revisit and clarify information and summarize instructional materials. In designing my virtual learning community, the face-to-face and online combination I envision would allow video casting to tie in smoothly. It would be more convenient and efficient for me when students are absent. Instead of taking time before or after school trying to explain material, I could refer the students to the videocast of the instruction/lesson. Students would have access to the material anytime/anyplace as long as they had Internet connection. It would hold me, as the instructor, more accountable for the information, because it is out there for everyone to see.

The question to ask my future physics students is, “Do you have Internet access at home?” I would have to keep this in mind when designing instructional activities that require Internet connection. For the students who can not access Internet from home, I would ensure the classroom or computer lab was accessible before school, after school or at lunch time. Webcasting of any kind, whether a podcast or vodcast, allow any time, any place instruction.

References

Bruckman, A. & Jensen, C. (2002). The mystery of the death of MediaMoo: Seven years of evolution of an online community. In Renninger, K.A. & Shumar, W. (Eds.) Building virtual communities: Learning and change in cyberspace (pp. 21-33). New York, NY: Cambridge University Press.

Burrows, R. & Nettleton, S. (2002). Reflexive modernization and the emergence of wired self-help. In Renninger, K.A. & Shumar, W. (Eds.) Building virtual communities: Learning and change in cyberspace (pp. 249-268). New York, NY: Cambridge University Press.

Dunlap, J. (2006). Using guided reflective journaling activities to capture students’ changing perceptions. TechTrends 50(6), 20-26.

Grossman, L. (2006, December). Time’s person of the Year: You. Retrieved January 13, 2008, from http://www.time.com/time/magazine/article/0,9171,1569514,00.html

Haythornthwaite, C. (2002). Building social networks via computer networks: Creating and sustaining distributed learning communities. In Renninger, K.A. & Shumar, W. (Eds.), Building virtual communities: Learning and change in cyberspace (pp. 157-190). New York, NY: Cambridge University Press.

Jones, J. & Bronack, S. (2007). Rethinking cognition, representations, and processes in 3D online social learning environments. In Gibson, D., Aldrich, C., & Prensky, M. (Eds.), Games and simulations in online learning: Research and development frameworks (pp. 89-114). Hershey, PA: Information Science Publishing.

Maysville ECU Tour



Never before have I posted a video to the Internet. I tried to embed it directly into blogger, but had difficulty. So I posted to YouTube then copied the link into blogger. Yeah it worked. Hope you enjoy. My students and I had a great time working with Movie Maker.

Monday, February 25, 2008

Week 7 Gaming

“Games and Simulations in Online Learning: Research and Development Frameworks”
Gibson, Aldrich, & Prensky

Chapter 5: “Rethinking Cognition, Representations, and Processes in 3D Online Social Learning Environments”, Jones & Bronack

1. How can 3-D technologies be used to create online social environments and support social interactions among community members? What are the theoretical rationales underlying the pedagogies of using 3-D environment for the benefits of learning and to achieve educational goals?

By using avatars, participants have a visual to connect with and trust begins to be developed among the members of the 3D learning community. We learn within our environment, the 3D technology allows instructors to design environments that enhance knowledge growth. Text based communications, audio abilities, whiteboard sharing of ideas, links to resources and readings, and overhead displays are all aspects of 3D learning environment. Trust is built among the members because there is a real-time interaction among the participants no matter their expertise on the topics. Cognitive scaffolding occurs among the members of the 3D learning environment as they are supported throughout their knowledge acquisition. The discourse and interaction among the participants has the ability to occur one-to-one, one-to-many, or many-to-many. This interaction enriches the learning experiences that mirror traditional physical learning environments.

The use of 3D learning environments is based on the following theoretical rationales:
Social constructivist – learning is a result of the willful interaction among members within the learning environment
Sociocultural – individuals can conquer task with the assistance of members within the learning environment
Piagetian constructivism – within the learning environment, authentic tasks and participation of all develops knowledge
Situated learning – within the learning environment, the members learn from one another
Cognitive apprenticeship – learners work on authentic activities that allow them to acquire, develop and refine new skills

Chapter 13: “Reliving History with “Reliving the Revolution”: Designing Augmented Reality Games to teach the Critical Thinking of History”, Schrier

2. How was the game “Reliving the Revolution” designed and PDA used to support collaborative problem solving activities?

“Reliving the Revolution” RtR is a redesign of MIT’s “River City AR” game. AR or augmented reality is a location-based game that uses wireless handheld devices such as PDAs to provide virtual game information in a physical environment. RtR allowed four teams to walk around Lexington, Massachusetts retrieving electronic information with PDAs based on GPS, global positioning software, coordinates. Each team was provided a different perspective before and after the Battle of Lexington. The four historic roles varied from minutemen to a woman townsperson. The goal of RtR was to determine who fired the first shot at the Battle of Lexington. As the teams acquired the electronic information, took notes, viewed the present day locations, and “saw” the episode from the eyes of their historic role via the PDA, they came back together after 1hour (the time limit to acquire the information) to share, reflect, and debate over the solution. The PDA allowed participants to interact with the physical world as well as the virtual world. The students collaborated throughout the AR game, with their partners and then as a whole. Through the situated learning experience provided by the AR game, the students were learning by doing. The development of the RtR game occurred as a prototype and then a redesign as the teacher observed and surveyed students before and after the project. By bringing the pages of the textbook to life, the teacher provided students a more authentic learning experience.

Saturday, February 16, 2008

Reflective Summary #1

To keep up with the technological trends in society, secondary schools must begin to branch into virtual learning communities exposing their students to knowledge based instructional designs. As I have read over the past four weeks, virtual learning communities are an exciting field for instruction. In a virtual community, Grossman (2006) suggest millions of people have the ability to connect from all over the world to help one another based on common interest. Participation within a virtual community allows for synchronous (real-time) and asynchronous (delayed) interaction (Shumar & Renninger, 2002). For a rural secondary school, this is a new concept.

Concept

I would like to develop an online learning community for a high school physics class I will teach next year. The computer supported learning community will supplant the traditional face-to-face instruction. The examples from the literature demonstrate success when both are utilized with proper guidance and instruction (Oshima & Oshima, 2002). The course will not have textbooks like traditional generic high school physics classes. In conjunction with the Oklahoma PASS objective and teacher supported resources, the curriculum of the course will be generated from materials found throughout Internet sites. Infinite amounts of information are accessible via the Internet.

I plan to prepare the course using a program similar to Desire 2 Learn. I would like to further explore Moodle, based on conversations with other high school teachers. Moodle is an instructional support site similar to Desire 2 Learn that allows scaffolding of knowledge. The course content would be accessible online along with homework submission, asynchronous discussions and quizzes. The direct instruction would be provided within the classroom recorded and podcasted for later review.

The students would be assigned to groups due to limited availability of computers around the room. Computers would be positioned at each lab station. As projects or experiments are assigned, the students will have the Internet available to search for assistance, post their findings, or for lab write-ups. Students will be responsible for reflective blogs (journals) periodically addressing question prompts related to individual knowledge. This would allow me to determine their levels of understanding and whether reteaching was necessary. Discussion threads within Moodle will allow the class knowledge to grow. Communication capabilities designed within the computer support learning community will allow the students the ability to share ideas, questions, data, resources, etc. With the use of technology students will be able to access the course content at anytime and anyplace. If they are absent from class, the podcast of the class time would be available at their convenience. With the enthusiastic interest of YouTube among youth (Cloud, 2006), class activities, labs, or student demonstrations would be periodically recorded and posted to YouTube.

Strategies

Strategies needed to prepare for a high school physics computer supported learning community offered at Maysville would include:

Needs
1 – Redesign of the room. Internet drops would have to be placed in the same proximity of the lab tables. Each lab table would have a computer networked to a printer server within the room.
2 – Purchasing of equipment. Six computers, printer server, printer, cables for all connections, and software, Ipod with microphone for podcasting, digital video recorder for demonstrations/activities to be uploaded to course site would all need to be purchased. Along with purchasing a SmartBoard, LCD projector, instructor laptop computer, and CPS handheld student response units for in class instruction and assessment.
3 – Download software. Moodle, Marratech and Skype downloaded to all computers for connection capabilities (allowing distance learning without purchasing the traditional Tanberg or Polycom equipment for digital course delivery).

Interest
4 – Identification. Group assignments along with identification and passwords would need to be established for all students in order for them to access the online course content. Due to limited computers, students would be assigned to groups whose size would be based upon enrollment numbers.

Leadership
5 – Time. Time must be invested by the instructor (me) setting up the computer supported curriculum, designing the syllabus, and preparing the instruction strategies, question prompts and assessments. Time will need to be spent on demonstrating and reviewing usage procedures with Moodle, podcasting, videoing, SmartBoard, CPS units, blogging, etc.
6 – Online course development. As I explore Moodle further, I would need to design the specific instructional requirements/syllabi and download the student roster.

Literature Support

The concept of a computer supported learning community is completely new to Maysville; therefore, to decrease the student’s anxiety levels, I will need to spend adequate time with the students on the “how to” of using the equipment and software. In the Oshima & Oshima (2001) article, along with our group discussion, my physics learning community will be a combination of face-to-face and online. With guided instruction and question prompts similar in the Hewitt (2001) article, the knowledge growth will be a whole group / class effort. Even though students will have individual task, group activities and research projects, the ultimate knowledge growth for the course topics will require efforts from the entire class.

As I have begun to experiment with a few of these concepts, blogs, webquest, etc. in a class I am teaching now, I have found students are just working to complete task to get a grade. Using strategies as the teacher did in Hewitt (2001), I foresee the students developing an appreciation and richer understanding of the concepts. Teaching a junior/senior level physics class is an exception, because the student are choosing to enroll in the class and have an initial desire to learn the material.

The leadership of sustaining the computer mediated community will be the responsibility of the instructor, which will be me. As the year ends, the computer supported learning community will cease to exist because of the science course rotation. The duration of the community’s life cycle will only be for one school year. As for the life cycle of the computer mediated activities, the course will experience the stages according to Levin & Cervantes (2002) several times dependent on the number of curriculum/instructional activities throughout the school year. With the use of Moodle, the activities will be 1) proposed, 2) refined through the use of a discussion thread, 3) organized by having a rubric posted, 4) pursued by researching the Internet and connecting to other classrooms around the world, etc. 5) wrapped up by posting the findings, and 6) published due to having the final lab write up posted to the classes Moodle site and to personal blog pages.

Venturing into designing and developing a virtual learning community is an exciting endevour for me. As I have ponder over teaching physics in this format, I find myself dreaming about the activities, lab designs and technology exposure Maysville students will encounter. Prior to this course and reading assignments, I would have never dreamt of teaching in this manner. Therefore, not only will the students have a heighten anxiety level, but I will also. Only through further knowledge growth on virtual learning communities on my part will I be able to decrease my anxiety.


References

Cloud, J. (2006, December). The gurus of YouTube. Retrieved January 13, 2008, from http://www.time.com/time/magazine/article/0,9171,1570721,00.html

Hewitt, J. (2001). From a focus on tasks to a focus on understanding: The cultural transformation of a Toronto classroom. In T. Koschmann, R. Hall, & N. Miyake (Eds.), CSCL 2: Caring Forward the conversation (pp.11-41). Lawrence Erlbaum Associates.

Levin, J. & Cervantes, R. (2002). Understanding the life cycle of network-based learning communities. In K. A. Renninger & W. Shumar (Eds.), Building virtual communities: Learning and change in cyberspace (pp. 269-292). Cambridge University Press.

Grossman, L. (2006, December). Time’s person of the Year: You. Retrieved January 13, 2008, from http://www.time.com/time/magazine/article/0,9171,1569514,00.html

Oshima, J. & Oshima, R. (2001). Coordination of asynchronous and synchronous communication: Differences in qualities of knowledge advancement discourse between experts and novices. In T. Koschmann, R. Hall, & N. Miyake (Eds.), CSCL 2: Caring Forward the conversation (pp. 55-83). Lawrence Erlbaum Associates.

Shumar, W. & Renninger, K. A. (2002). Introducation: On conceptualizing community. In K. A. Renninger & W. Shumar (Eds.), Building virtual communities: Learning and change in cyberspace (pp. 1-15). Cambridge University Press.

Saturday, February 2, 2008

Case Study #1

The online website “MySpace.com” can be classified as a social virtual community where individual’s exchange and share personal information, ideas, interests, etc. with each other. As an active member of MySpace.com, I have had the ability to communicate with life long friends who live miles away along with reconnecting with friends from high school and college and even meet new friends. Throughout my two years as a member, I have participated in asynchronous emails, instant messaging, altering the design and layout of my personal page, uploading photos and videos, blogging and viewing many other personal pages.

At first I was apprehensive to join the virtual community due to my inexperience with this type of communication. I initially asked for assistance from “Tom”, the main support expert for the website. Through emailing, he was able to guide me through developing my page and offer suggestions to ask for help from other users. The site itself was very user friendly to allow anyone to develop a basic MySpace.com page.

Through my observations, the purpose of MySpace.com is to bring individuals from various locations together in one virtual world and allow for social interactions among the members. MySpace.com allows individuals to express themselves verbally and artistically. The social interaction among members allows individuals to share their thoughts, photos, and interest to just name a few with all or just selected members. MySpace.com also allows members to post and view events, forum discussions, and classified ads. Members are able to view numerous videos and listen to a variety of music, all housed within the MySpace.com cite and not on personal profiles.

To join MySpace.com, an individual needs a computer and internet connection. Having a scanner or digital camera allows members to share personal photos within the community. Various websites provide html programs to alter backgrounds, to add music, videos, and pictures to enhance the appearance of a MySpace.com page. Each member can determine the amount of personal information they want to share with the community and can alter responses at any time. Generic identity questions are asked to each member when setting up personal profiles. But through the open ended questions, personal responses vary in revealing amounts. The MySpace.com page design, images, videos, music, pictures, and accessories are endless based on an individual’s imagination. Just about anything you want displayed on your page has an html code enabling you to post it.

The MySpace.com virtual social community provides members opportunities to express their individuality, to communicate with members and to learn from each other. Even presidential candidates have MySpace.com pages. As MySpace.com becomes a global communication mechanism, limitations begin to dwindle. Dependent upon the amount of time a member spends within the community will determine the amount of knowledge they gain. Individuals are not limited to making friends with those living next to them. Due to MySpace.com, physical distance is no limitation to “truly” knowing the person on the screen. Not only can members asynchronously email one another, but instant messaging and chatting are also forms of communication components to MySpace.com. Members can upload surveys to all their “friends” by posting to the bulletin board. Individuals can blog their thoughts for all to see and even post comments to a particular friend’s page. MySpace.com does have security features in place. Each member can limit who views their complete profile, post to their comments column, preview personal photos, or leave messages. As members upload photos, MySpace.com technicians review the images to determine appropriateness for pubic viewing. The technologies assist in channeling the information that an individual desires to share. Bulletins are only sent out to those on a member’s friend list. If a new comment or email is made to a member’s profile, then they can have an email notifying them of the new communication.

Comments to a MySpace.com page from two different friends:
Kalyn and Nick
Dec 20 2007 7:00 AM
Comment Back - Send Message - Block User
Just dropping by to say hi!! I haven't seen you in awhile!

The Meaning of K8
Dec 20 2007 12:14 AM
Comment Back - Send Message - Block User
I"m keeping warm, maintaining electricity and of course, getting sick now that it's back up to 60 degrees again. Hope all is well with you, looks like you had fun in DC. Have a GREAT Christmas!

Email communication in MySpace.com page between two different friends who had lost contact over the years:

Date: Jan 23, 2008 2:18 AM
yeh, yeh, I know what you mean...I'm living the dream myself. I've been in GA a couple of years now...it was just the right time, right situation, etc. It is beautiful here and I have fallen in love with the mountains. Have you kept up with anyone from school? The only person I have stayed in contact with is ?????. I can officially say I've known her half my life...now that makes me feel older.

----------------- Original Message -----------------From: Date: Jan 16, 2008 5:21 PMoh, just about the same as everyone else. school, marriage, job, more school, divorce, more school, job...typical stuff. wow you're in georgia, what took you there?

----------------- Original Message -----------------From: Date: Jan 16, 2008 12:13 PMRight, nothing like the mention of Mr. ????? name to bring back some traumatic memories. I was just surfing through and thought I recognized your smiling face. What have you been up to in say, the last seventeen years or so?

----------------- Original Message -----------------From: Date: Jan 15, 2008 7:51 PMSure thing, band at ????? High in the 80s.

----------------- Original Message -----------------From: Date: Jan 15, 2008 1:22 PMDoes Mr. ????? ring any bells?

MySpace.com is a great social network that allows an individual to set around in their pajamas on a Saturday morning catching up with old friends, meeting new friends, educating themselves on public figures, or use their imagination to alter the appearance of their page. The virtual community allows members to feel a sense of belonging. A safety net is always there because a member can exit the community at any time by deleting their profile. They can then reenter under a new profile name. MySpace.com is not a community that requires you to interact with on a daily basis. As time permits, members can participate at their leisure. Personally for me, MySpace.com is used to unwind and relax. It is enjoyable to look at pictures that have been posted, read through comments and blogs of my friends, and regularly change or add to my page appearance.

The virtual learning community from a pedagogical and technological perspective I chose to investigate was Tapped In, http://tappedin.org/tappedin/. Tapped In is a virtual community that connects educators worldwide from all levels of the profession. After reading an article referencing Tapped In, I wanted to explore it further. Once I accessed Tapped In, I explored as a guest and then decided to join as a member. I participated in a chat designated to familiarize new users with the website. The text chat was guided by a Tapped In support person. After the chat, I searched through the website to find various things of interest. I especially appreciate the calendar full of after school professional development opportunities.

My initial impression of this website was that it was overwhelming. Small images with lots of links throughout the page. But as I spent more time exploring, I felt the website was a wonderful virtual learning community. The entire website seemed designed to increase/enhance a user’s educational knowledge. Tapped In can be identified as a knowledge-based learning community (Reil & Polin, 2004). Members can construct, use, reconstruct, and reuse knowledge. Tapped In is designed to allow members to plan and conduct learning projects, participate in topic specific discussions, and attend online professional development session. The virtual community has built in support systems to assist in the development of a user’s knowledge in how to benefit from the website. Mentors are in place to guide knowledge construction.

The purpose of Tapped In is to transform teacher professional development. The website was established in 1997 by SRI International’s Center for Technology in Learning (“Welcome to”, n.d.). Tapped In provides its members with online tools, resources, colleagues to connect to and support. Through the Tapped In experiences educators enhance their abilities to implement authentic learning activities.

Tapped In allows organizations to design and utilize collaborative online courses, workshops, seminars, and mentoring programs. To participate in Tapped In a computer and Internet connection are required and the individual must log in as a member. Members are identified by first name. It is up to the member to express additional information either through text or via profile. An individual must login to actively participate within Tapped In. During the membership sign up individuals provide minimal personal information, but they do identify their area or expertise, company and location. Members have the ability to post a picture and include personal interests within their profile. Tapped In provides members the opportunity to collaborate and network on learning projects, to enhance personal knowledge of topics and to search for members and resources. The learning possibilities are enormous. Through the peer networks Tapped In has developed, educators can engage in numerous activities, discussions, projects, online professional development and mentoring assistance. As time advances, topics and projects are reinvented to accommodate the needs of the members. Tapped In support personnel track and respond to the avenues educators advance towards.

Tapped In is designed for organizations (such as schools, professional development groups, etc.) as a virtual building with three floors. The first floor is designed with the reception room and public rooms. Members can access the help desk, news, and conference rooms from the first floor. The second floor houses group rooms that can either be open to the public or private to group owners and their selected members. The third floor is designed as personal office space for the organizations members.

Communication within Tapped In occurs via text-based chats or private messaging. Threaded discussion boards are designed for every room and conversation transcripts are emailed to the participants. Members can send messages to each other for later retrieval. Tapped In also allows members to share and store room information, post messages and agendas. Monthly newsletters are emailed to members and members have the ability to search for other members and resources. Knowledge is constructed both synchronously and asynchronously through member participation within the group rooms and public professional development rooms.


As individuals participate within Tapped In, educators can enhance their educational expertise in various fields of interest. By engaging in discussion threads or chatting, members begin to feel connected and valued within the community. Their collaborative efforts towards project development or knowledge growth enable them to contribute to the wealth of knowledge found throughout the virtual community. Below is a listing of the professional development sessions available on a particular day.
9 12:00 PM Religious Educators Forum
1:00 PM K-12 Campus Tour and Classroom Support
6:00 PM - 7:30 PM Tapped In Tips & Tricks-Virtual Fieldtrip of TI

Tapped In is supported through organizational memberships and sponsorships that strive to enhance classroom-centered learning. The virtual learning community has designed help desk assistance for member support. Frequently asked questions are also readily available to view. Monthly newsletters are emailed to continue the connections with each member. Through the communication design features, members are able to connect at anytime to one another, access stored information, retrieve messages, and search for resources. Tapped In provides members a virtual community tailored to their interest because of the variety available.

Since its establishment in 1997, Tapped In has partnered with organizations, and sponsors that value the vision of improving learning and teaching. Members consistently have a built in support mechanism to aid in maneuvering throughout the website. Tapped In has designed communication features to enhance participant’s experiences. The communication between members and support personnel can occur without the boundaries of time or space. The scaffolding of knowledge and collaborative learning occurs in various ways. As members engage in text base chats, the conversations are emailed to the participants and also to those not logged on within the group. The knowledge is built form the communication interaction, use of whiteboards, file storage, data collection, and mentoring activities.

The Tapped In virtual learning community provides educators convenient, tailored professional development to all those interested. Organizations have the ability to utilize Tapped In to virtually communicate and collaborate on projects. The design of the website is user friendly. It is very easy to maneuver throughout the site and short concise overviews or tips are found next to hyperlinks. To enhance the website, I would suggest having a homepage that would visually capture the user from the moment they connect. The size of the text and the amount of information displayed on the homepage can be intimidating to the educators who have no knowledge about online virtual learning communities. Minimize the amount of initial information and increase the font size may grab a viewer’s interest. Personally Tapped In is a great online professional development virtual community I will visit frequently.

References

Riel, M. & Polin, L. (2004). Designing for virtual communities in the service of learning. In S.A. Barab, R. Kling, & J.H. Gray (eds.), Designing for virtual communities in the service of learning (pp. 16-50). Cambridge University Press.

Welcome to tapped in. Retrieved January 29, 2008, from http://tappedin.org/tappedin/web/about.jsp

Monday, January 28, 2008

Week 3

1. Journal your general impressions or reflections for each of your chosen chapters.

Ch. 9 - Reflexive Modernization and the Emergence of Wired Self-Help by Roger Burrows & Sarah Nettleton

Due to technology capabilities, virtual learning communities are abundant in a wide array of topics. Self-help learning communities are becoming extremely popular. Individuals are turning to collective help instead of "expert" help on numerous topics. But due to the over abundance of information and social support wired self-help sites offer, individuals may experience heighten anxiety. We have all utilized the Internet to gain additional information regarding various diseases, diet plans, etc. We may interact within the community or just 'lurk' reading the postings from other participants.

Ch. 10 - Understanding the Life Cycles of Network-Based Learning Communities by James Levin & Raoul Cervantes

Like any communities, living being, or relationship, Network-Based Learning Communities go through stages of development. Levin identifies 6 life-cycle stages:
proposal - initial project idea,
refinement - clarification and exchanges of ideas prior to conducting activity,
organizational - strategic plan for entire project,
pursuit - the activity itself,
wrap-up - end of the work, congratulations, and thank-you's, and
publication - recap of project, targeted to unparticipants.
The life-cycle could also be seen as: preactivity, activity, postactivity stages.
But for the success of a network-based learning communities, appropriate mediation must occur at the correct times.

2. How do virtual communities impact individuals in information seeking and knowledge construction? What are the possibilities for learning and change in this case study? (for Ch. 9)

Virtual learning communities allow individuals to access enormous amounts of information from numerous individuals sharing. Expert information is provided along with collective ideas. Through the exchange of thoughts, ideas, and questions, individuals have the ability to make their own decisions and enhance personal knowledge. For what ever topic one desires, individuals are able to search and acquire information due to the abundant virtual learning communities.

Through network based-learning communities (virtual) individuals can actively participate or "lurk" on the sidelines gaining knowledge from postings. Exchanging of ideas, questions, and answers occur in the postings fro all members to view. The asynchronous communication allows individuals to internalize the knowledge they gain. As they reflect upon the knowledge and their personal experiences and understanding, they begin to find support or change their thinking process. The new knowledge enhances the individuals understanding of the particular topic the virtual learning community is addressing.

What are the specific implications that you have drawn that can be applied to your project of building a virtual learning community? (Ch. 10)

As I begin to develop a virtual learning community, mediation is a must. There must be amble and appropriate support and guidance throughout the entire process of the "learning" project. To ensure each stage of the virtual learning community life cycle progresses smoothly, mediation from a site expert must be in place. Communication capabilities designed within the learning community must allow participants the ability to share ideas, questions, data, resources, etc. Through discussion threads, whiteboards, blogs participants find themselves interacting asychronously or synchronously enriching the learning environment.


What do you see as the possibilities of virtual communities for learning and change after all the chapters so far? (for all chapters)

The opportunities for learning are endless. Infinite amounts of information are accessible through virtual learning communities. Dependent upon how much and to what extent an individual is willing to participate will determine the knowledge gained. As knowledge is gained, individuals begin to change their thinking and handle situations differently. Virtual communities for learning and change are the way for the future. We are all turning to the "quick" resources that are at our fingertips. Through our interactions with virtual learning communities, our behaviors, beliefs, thoughts, etc. are altered. Once again the possibilities are endless.

Saturday, January 19, 2008

Week 1

1. What is a community (How is it defined)? What is a virtual/online community? What brings people together and what motivate them to stay together as members of a community? Cite examples from the recent issues of the Time magazine and/or from your personal experience with a real or virtual community you belong to and discuss the concept of a community.

According to Bruckman & Jensen (2002) a community is defined as a "group of people interacting with one another in some fashion" and "is successful to the extent that it meets the needs of its members." In a virtual community, Grossman (2006) states that millions of people have the ability to connect from all over the world to help one another based on common interest. Various things are designed, remodeled, experienced all through the capabilities of technology removing the need to be face-to-face. In a virtual community, an individuals imagination can be the only limiting factor of the success of an experience (Renninger & Shumar, 2002). Communities bring people with the same values and interest together. But you may also find communities where values and interest differ but individual needs are fulfilled within that location; therefore, the individual remains stationary in the community. Individuals find themselves staying in various virtual communities due to opportunities for learning (Renniner, 2002). The interaction between the members of a community trigger the desire to stay connected to the community (Grossman, 2006).

Examples of various virtual communities are MediaMoo, The Math Forum, MySpace, and YouTube. Media Moo allowed individuals with the interest of writing and research to connect to learn from each other within these fields (Bruckman & Jensen, 2002). The Math Forum first set out to connect mathematicians from around the world to collaborate and discuss math topics, then it's site extended to reach math teachers, K-12 schools, parents, students. The Math Forum allows for questions among members, among user and site officials. Problems are displayed to prompt regular critical thinking and so much more (Renninger & Shumar, 2002). MySpace is designed more as a social virtual network. You can meet people for the first time or search to reconnect with people from your past. MySpace allows for individuals to display photos, blog personal thoughts, creatively design the personal site, and share interest with the readers. As a user, MySpace will allow you to limit who sees your site, who tries to enter your site or even who tries to place comments on your site. Cloud (2006) states that YouTube was initially designed to allow users to post and view videos. The videos played quickly and easily. But YouTube now not only plays video snippets from all over the world, it has seen users access it as a personal video blogger mechanism. Within each type of virtual community, the users share an interest. The site is provide some sort of support or benefit to the user therefore they return to the site.

Personally, YouTube is a time to laugh. There are so many videos to view that I find myself accessing those that require no thought on my part and that make me laugh. But professionally I have utilized the videos for assembly presentations, faculty meetings, and class discussions prompts.

2. How are the real community and the virtual community similar and different at the same time? How do the emerging technologies, specifically the Internet, "alter our sense of boundaries, participation, and identity" of a community (p.14, Shumar & Renninger)?

Both communities experience groups of people coming together, whether it is for assistance, interest, or proximity. People are interacting. (Shumar & Renninger, 2002). A virtual community could be viewed as an extension of a physical/real community. In a real community individuals will "share concerns, resources, quality of life, and help" (Shumar & Renninger,2002). But in a virtual world, it is less personal, fewer forms of communication, spatially and temporally dislocated.

According to Shumar and Renninger, the boundary between real and virtual communities is permeable. They are overlapping each other. Participation within a virtual community allows for synchronous and asynchronous interaction. There has become a dislocation of time and space in order to interact and communicate due to virtual communities. Individuals are defining themselves due to the experiences they have benefited from during interactions in virtual communities. "It allows for the recasting of both self and community, meaning that through the Internet a person or group can revise his or her sense of possibilities" as stated by Shumar & Renninger (p. 14, 2002).

3. From your own experience of a virtual community, do you think people learn and construct knowledge by participating in the community? If so, what are the implications of a virtual community for learning and change?

People do learn and construct knowledge through participation in a virtual community. They learn from each other, at their on pace and time. Individuals are able to ask questions, read blogs, review videos, etc. Individuals are only limited by their interaction. Even past interactions/discussion sessions can be viewed due to archived information (Grossman, 2006). The more involved they become, the more knowledge they may gain inside the virtual community. Virtual communities basically have no limitations on time and space. Modes of communication do produce limitations but through video cameras, the face-to-face contact is making its way into virtual communities. But through virtual communities, you can learn from anyone, at anytime, located at any place (either you or them).

Sunday, January 13, 2008

Syllabi request

I'm just setting up this blog. It's the first time for me to actually have a blog outside of "myspace". This should rather interesting to have my peers read over my thoughts and provide input.

I'm looking forward to experiencing more e-learning opportunities.

Have a great day!